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Other evaluation reports about our work:

WolfQuest Summative Evaluation Report. This evaluation of the WolfQuest learning game, conducted by the Institute for Learning Innovation, found the game to be highly effective in achieving its goals, providing a rich and rewarding learning experience for players.

A Rolling Evaluation Gathers No Moss. Continuous, formative evaluation with rapid revisions was key to the successful development of Kids Design Network (KDN) by the DuPage Children's Museum and eduweb. Paper presented at Museums & the Web 2003.

Summative Evaluation of the Dakota Experience Pilot Module
At eduweb, our goal is to develop the most engaging and effective online learning experiences possible. To this end, we engage in research to better understand learning theory, learner preferences and engagement, and educational outcomes.

Learning in the Wild: What WolfQuest taught developers and game players
David T. Schaller, eduweb
Kate Haley Goldman, Institute for Learning Innovation
Grant Spickelmier, Minnesota Zoo
Steven Allison-Bunnell, Eduweb
Jessica Koepfler, Institute for Learning Innovation

Summative evaluation of our WolfQuest wildlife simulation game finds that players report knowledge gain, stronger emotional attachment to wolves, and significant behavioral outcomes, with large percentages of players following their game sessions with other wolf-related activities, including such further explorations of wolves on the internet, in books and on television. This paper details these evaluation results from the summative evaluation, discusses the theory behind the project, and reflects on our experience developing the game.

The Name of the Game
Susan Edwards, J. Paul Getty Museum
David T. Schaller, eduweb

This chapter from The Digital Museum: A Think Guide discusses ways that digital learning games offer museums new opportunities to engage youth and adult audiences in compelling and meaningful ways. Read an excerpt and order the book!

One Size Does Not Fit All: Learning Style, Play, and Online Interactives
David T. Schaller and Steven Allison-Bunnell, eduweb
Minda Borun, The Franklin Institute
Margaret Chambers, Consultant

In creating educational experiences, developers often target audience segments based on demographic groups. However, we all know that people vary in other significant ways. Particularly with regard to learning styles, one size does not fit all. This paper presents research findings from our study, funded by the National Science Foundation, of the effect of learning style on user preferences for different types of online learning activities, ranging from deductive puzzles to open-ended creative design.

What Makes a Learning Game?
David T. Schaller, eduweb

What are key characteristics and challenges of an effective learning game? Adapted from a presentation at the Web Designs for Interactive Learning conference in Ithaca, June 2005.

Learning Styles and On-line Interactives
David T. Schaller and Steven Allison-Bunnell, eduweb
Minda Borun, Franklin Institute Science Museum

Learning styles may give us insight into the diverse ways that people view and interact with on-line learning interactives. This paper provides an introduction to our NSF-funded research study.

From the Physical to the Virtual: Bringing Free-Choice Science Education Online
Steven Allison-Bunnell and David T. Schaller, eduweb

This chapter from E-Learning and Virtual Science Centers proposes a series of strategies for reconceptualizing science center exhibits online, in order to take online users deeper into the scientific concepts underlying the physical phenomena on exhibit in the physical galleries.

To Flash or Not To Flash? Usability and User Engagement of HTML vs. Flash
David T. Schaller and Steven Allison-Bunnell, eduweb
Anthony Chow, Paul Marty and Misook Heo, Florida State University

Macromedia Flash as a useful tool that allows greater interactivity and multimedia compared to HTML pages, but how does it affect usability and user engagement? This paper reports on a comparative evaluation of Flash and HTML versions of a single Web site, focusing on user goals, behavior, and responses.

Exploring Motivational Factors and Visitor Satisfaction in On-line Museum Visits
Kate Haley Goldman, Institute for Learning Innovation
David T. Schaller, eduweb

Why do people visit a museum web site, and how do these motivations affect their experience with the site and the learning or meaning-making that may happen as a result of their visit? This paper builds on past research by analyzing an online survey of visitors to four museum Web sites.

Practicing What We Teach: how learning theory can guide development of online educational activities
David T. Schaller and Steven Allison-Bunnell, eduweb

Transplanting learning theory from the classroom or museum environment to the Web poses unique challenges. In this paper, we review several theories of learning and explore ways that we have tried to incorporate them into our development and design process for interactive Web sites.

How Do You Like To Learn? Comparing User Preferences and Visit Length of Educational Web Sites
David T. Schaller and Steven Allison-Bunnell, eduweb
Minda Borun and Margaret B. Chambers, Museum Solutions

Developing effective public education sites for the World Wide Web requires an understanding of both learning theory and what appeals to learners. How can Web developers create sound educational activities that attract and appeal to a broad audience? Do adults prefer different types of online learning experiences than children? Read the report!

Developing Goal-Based Scenarios for Web Education
David T. Schaller, Steven Allison-Bunnell and Susan Nagel, eduweb

The theory and research underlying our "How do you like to learn?" study. Based on a paper for the National Association of Interpretation 2001 Conference.


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